Thursday, May 21, 2015

Bahia Group develops card game on myths with technology … – Globo.com

A collectible card game that offers digital resources and knowledge of the Brazilian folklore. The “Battle of the Myths” is a card game developed by a team of Salvador, which has as one of the main characteristics make, through Augmented Reality technology, the ability of users to view images of the cards in three-dimensional format. In production since 2013, the game has completion scheduled by the end of 2015. [Check out how the game will be in the video above]

“This card game will follow the same metrics of the great card games like Magic and Yu-Gi-Oh. But we will bring innovations, using the Brazilian culture. Another innovation is bringing a more immersive process. We believe that it is useless to put in market another card game. So we want, through augmented reality, which is a technology that allows the virtual world objects immersion in real-world objects, bringing a new possibility for the players. It will use the collectible card and see the animated models be represented by smartphone screen, “explains Ramon Santos, CEO of Alpha Centauri, who won a Fapesb the announcement of £ 15,000 to develop the game. He sent the suggestion of matter by collaborative tool VC in G1.

Ramon is one of four people who work directly in the development of the game. He said a mobile app can display the 3D elements of the game will be available for free to users.

“I I trigger my letters in the arena and automatically have another sensory experience. I’ll have sound, video, images, real-time information of the letter, which is making it difficult to immersion in a common card game. So, through this technology, we want to bring the possibility of seeing these three-dimensional elements and hence show the public all the action in the arena. “

The director points out that the user is not required to have a smartphone to be able to play. “We have today a large part of the population using smartphones, so we can implement augmented reality in the cards. But we want to keep the basic structure of the board, the structure where you use the cards. Then you will be able to use the game with or without the Augmented Reality. We will not stop you from playing if it is not a smartphone “he said.

The game will initially hundred cards and can be played by two or four people a once. The rules, the product will have similar features to the games already on the market, where users battle each other. “It’s a game that brings the main features of the card game: simplicity, comparative between power damage, blocking, attacking and defending We bring the features and can put through some mathematical rules the process specialties So.. the whole essence of the game of the classic card games. “

Theme and distribution
In the game will be presented famous myths like Saci and the Curupira. For Ramon, the idea of ​​using the Brazilian folklore in the game came from the need to expand access to regional culture. “We believe that Brazilian culture is as good as the other The big problem is that it is not addressed and is not as well made when we part for study, for example, the Greek culture, we identify the genesis of it..: the gods, demigods, titans. But based on the Tupi culture, there is also a Brazilian hunting God, the sun, the night. So, the Brazilian God exists and can be presented in the same way. “

In development, the Myths battle must still complete production steps, such as the plot, rules and design. “There are issues that depend on us and external issues, technology development. We need to have some human resource contributions, financial resources. We have some activities that need to be finalized, as the plot, which is the construction of the universe to which the game will be applied, book maturing the rules, the question of the arts. To develop the hundred initial images of the game, we would need a certain amount of artists. So we are in the resource capture process. Our challenge today is get financial support to bring the issue of faster arts. Our goal is that the project is still in 2015, and consolidated in the hands of customers. “

After finishing the game, the group’s idea is to partner with a distribution network so that the game reaches the market. “As we have no ability to devise an entire logistics process to purchase the product, so we are seeking to partner with companies that are producing card games. The idea is to produce the card game and give the product to these companies to work on a process Partnership and distribution. “

For Ramon, the junction between card games and digital resources is a current market trend. “Today there is a big difference between digital and analog games games, which are the card games, board games. So why not join? This is a new vision in which you can present a game and use body language, with all digital resources, “says.

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