Thursday, February 4, 2016

cutting-edge technology or create support for creative industries – Rossio Gazette (press release)

Researchers from six European countries and a software company joined a consortium to develop a cutting-edge technology to support creative industries, through the simulation of human creativity in computers.

Funded by the European Union in more than three million euros, the project called Concrete – Concept creation technology (technology for the creation of concepts) began in 2013. It is coordinated by a University of Queen Mary University in London, and involves a team of researchers from the Faculty of science and Technology, University of Coimbra (FCTUC).

scientists are developing software programs that can have the creative performance of humans. To achieve this goal, “ we have relied on cognitive models of human. We are building a very complex system that, among other phases, aims to simulate the mechanisms of human consciousness in order to have at the end an apt technology to interact with the outside world “, says Amílcar Cardoso, coordinator of the national team .

a technology “ to be able, for example, to search and read on the internet to consult databases, risking unlikely ways and produce content that would never be in over his head. It is also important that this system has self-critical sense “, exemplifies the researcher.

To sum up, based on the mechanisms of the human mind, the project has two prototypes mixture of ideas and invention of concepts, “ aims to be an addict computer system at work, he likes to explore outside the usual paths and even unlikely to perform their tasks and, in the end, surprising humans with extraordinary but achievable ideas “illustrates the faculty of the Department of Computer Engineering FCTUC.

on the other hand, this ambitious research” exploration of the creative potential of computing resources for the company intends to contribute to a qualitative leap in the area computational creativity “concludes Amílcar Cardoso.

Rossio Gazette

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